Unfortunately I had to miss class this week, so I as not part of the discussion. However, I have done some personal reflection on the idea of gamification and, as both a lover of learning games (video, board, card…), I’m in love with this approach to learning. While I don’t know many specific resources or platforms to use in a “gamified”classroom, but I am very interested in the idea.
There’s just something about the idea of having a classroom – a naturally fun learning environment – and combining it with a fun-oriented rule-set like a game. I mean you could do so much with that! There are so many different kinds of games you could emulate in the classroom: card games, dice-based probabilities, more competitive styles. I could see it being used in pretty much any class too! You could develop language-oriented gamifications, ones that promote an understanding of chemical, biological, and physical processes, or even math-based games. Heck, I can even see a use for math or computer science skills (applied logic, algorithms, and functions) being used to have students designed gamifications of their own.
As far as I’m concerned regarding gamification in education, it’s such an excited idea with potential limited only by the teacher’s creativity. It’s versatile, engaging, and flexible. The future of gamification in education sounds bright to me.